Three years after having amazed everyone with A Plague Tale: Innocence, the French at Asobo Studio are ready to offer us a long-awaited sequel with A Plague Tale: Requiem. It will be released on PS5, Xbox Series X/S and PC on October 18. At Gamescom in Cologne, Germany, we were able to approach him.
Discover now our first impressions of one of the most anticipated games of the year. A title that will allow us to go on an adventure and even to travel alongside Amicia and her little brother Hugo.
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Requiem, the continuation of the incredible journey
We were able to discover A Plague Tale: Requiem for more than 30 minutes. For our reunion with Amicia and Hugo, we immersed ourselves in the heart of the game, in chapter 6, when the journey of our two heroes is well underway.
Here we are in the countryside, near a field of flowers and immediately, Asobo lays the foundations. Graphically, A Plague Tale: Requiem raises the level (already quite high) compared to its first opus.
It is full of small details, with a more than correct viewing distance, and sublime decorations. The game offers us beautiful panoramas with a mixture of colors that amaze us. We also note that particular care was taken with the animations. Asobo is really beefing up its game. The quality of the cinematics, the staging, the work on the 3D model of the characters are remarkable.
We regret a little that some animations are repeated and that they are not varied enough. For example, when Amicia gets trapped by enemies, we always have the same sequence, where the girl gets knocked down the same way by her enemy before she can counterattack. Apart from that, technically and graphically, there is clearly a gap compared to the first game.
In terms of gameplay, the change is less felt. Overall, we are on the basics as A Plague Tale: Innocence. It remains simple, rather effective, but we still regret that there are not as many novelties (at least, in the sequence that we made).
There are thus very few changes in the control of Amicia. The gameplay is still a bit heavy, a bit slow. She can still move around by running, hiding in tall grass or under objects. She can use her slingshot, use a crossbow, throw stones or objects to distract enemies and craft objects.
On this point, we have some novelties with new formulas to craft. We find the alchemy spells of the first game, but we can now combine them with new ones, to improve the effects or get out of delicate situations.
A Plague Tale Requiem gains in verticality in terms of level design. We have many options to advance in our adventure and the infiltration phases are thus more intense. There are many hiding places, many passages and not all of them are safe. The enemies have progressed in artificial intelligence.
They will spot you from further away, they will look for you longer and now they are no longer content to pass by objects without bothering to look underneath. Thus, in A Plague Tale: Requiem, it becomes necessary not to be detected, otherwise, you risk putting yourself in great difficulty.
Hugo also has the right to new powers. His connection with the rats is enhanced. It therefore has an aid to locate enemies in the distance. Even better, he can now control hordes of rats to attack enemies. By keeping pressing the down arrow and aiming for a horde of rats, we can take control of it by pressing the RT key (or R2 on PS5). So we can play the rats ourselves and head wherever we want.
Our first opinion on the game
A very promising and sympathetic first approach for A Plague Tale: Requiem. We even come out frustrated at not being able to extend our trip alongside Amicia and Hugo. For that, we will have to wait for the game to be released on October 18, 2022 on PS5, Xbox Series X/S, PC and in the cloud on Nintendo Switch. In the meantime, we will have the opportunity to talk to you about it again and count on us to give you our final opinion when it is released.
preorder a plague tale requiem